Travail de fin de fomration
The subject was to feed, which led me to think about how to combine my passion for video game design with the subject while remaining in a field of interactivity.

Conception
I conducted research to find an art style that could be executed within one month or approximately 120 hours of work. Initially considering a low-poly style, I found it less appealing and ultimately opted for a cell-shaded style inspired by Moebius’ drawings. On the gameplay side, my focus was on creating a visually appealing game, and I believe the exploration genre is well-suited for this purpose.
The game involves various missions requiring players to visit farms and bring back resources to the city for the survival of its inhabitants. A unique aspect is the change in the physical appearance of the player’s ship based on the weight of the resources it carries.
Réalisation
I completed this project in one month using Unreal Engine. I handled all the coding, created the 3D assets, and worked on sound design. The UI design posed some challenges, but I successfully tackled that aspect as well.
